I really don’t have much experience with the sorts of games mentioned in Chapter 18. Other than the bit of experience I have in Second Life, as a result of this course, I haven’t played many games. We did play Sims and DinoPark Tycoon in middle school a bit, but I don’t recall much about either. I know that my brother and his friends play a lot of first person shooter games, as well as Grand Theft Auto. As mentioned in the chapter, Grand Theft Auto is a game in which a sense of urgency creates the pace for the player, as if the player is stagnant too long, they risk being killed. Not to mention that if the player is not continuously moving, the game has no meaning.